Did you find the perfect gift? Order your flight in minutes and receive your mission order by email or mail. It is very simple! Fly Fighters VR is a fun experience, accessible to all! Passionate, curious, newcomers, or just looking for new sensations, come face to face with the controls of our simulators in virtual reality.
Fly Fighters Laval
1177 Autoroute 440, suite 201 Laval (Quebec) H7L 3W3
Tue. au Sun.
Fly Fighters Laval
Frequently asked questions
Do we have to be a pilot to try the experience?
No, quite the contrary. The experience is accessible to all, pilots and non-pilots. No experience is necessary, all information necessary for the flight is provided during your briefing.
Can we / Should we book when buying?
The reservation can not be made on our website. You must contact us by phone or email for this. You do not have to book before making a purchase. Note that no reservation can be made in our system before having purchased your flight.
Can i bring friends with me? Is it paying?
Yes, there may be up to four people that can come with you as spectators. It's free for them.
How far in advance do I have to book?
We recommend booking a week or two in advance during weekdays, and two to three weeks for weekends.
Can I change my appointment?
Yes. We ask for 24 hours notice. Your reservation will be moved.
Is there an age limit for the experience?
You must be at least 14 years old. There is no age limit.
I do not have a credit card, how can I book?
You can pay in cash directly at the center.
I am cardiac or subject to vertigo, Can i try the experience?
The FlyFighters VR experience is not recommended for people with heart problems or who are prone to vertigo. Indeed, Virtual Reality giving an impression of depth and real sensation of simulated speed, some people could find themselves sick. You can call and visit our center to try the flight helmet and determine if you are sensitive or not, before buying your flight.
Are we experiencing Gs in your simulator? Is it moving?
No, the G's are not reproduced physically in our simulator. The G-Lock and Red out are simulated, as well as the effect of depth, speed, and the sensation of spatial disorientation and vertigo. With all these sensations, simulators can not be mobile, to make the experience accessible to everyone.